The selected Courses and Workshops for India HCI 2026 are now live!
Regular Registration and Day Passes are now Live!
The selected Courses and Workshops for India HCI 2026 are now live!
We have a wide range of courses and workshops lined up that offers hands on, participatory sessions for researchers, designers, students, and practitioners alike. Seats are limited, so we encourage you to register early to secure your spot. You can browse the full list shared below, pick the sessions that excite you, and register through the registration portal.
Selected Workshops
Designing for Dignity: Participatory Methods for Inclusive and Respectful Futures in HCI
Instructors: Surojit Das (FIS Global, Pune, India) & Manish Ahluwalia (FIS Global, Gurugram, India)
Duration : 2 hours
This workshop explores dignity as a foundational design principle in HCI, going beyond accessibility and inclusion toward agency, respect, and power, especially in AI-driven and large-scale socio-technical systems that often fail to preserve human dignity. Aligned with the India HCI 2026 theme "Designing for Dignity," participants will use hands-on activities such as dignity mapping, exclusion narratives, and system redesign to co-create practical tools, frameworks, and design principles, particularly for Global South contexts.
Projection Mapping for Beginners: An Accessible Hands-On Introduction to Projection Mapping for Creative Expression
Instructors: Anuran Mukherjee (Department of Design, IIT Hyderabad, India)
Duration : 2 hours
Projection mapping situates digital visuals within physical spaces, objects, and architectural surfaces, yet often remains inaccessible to beginners due to perceived technical complexity, specialised software, and the cost of professional tools. This hands-on workshop, Projection Mapping for Beginners, guides participants with little or no prior experience to create and project their first mapped visual experiences using free and open-source tools, aiming to democratise access to spatial and immersive creative technologies through accessible tools, curiosity, and experimentation.
Towards Dharmic HCI : Designing for Dignity Beyond Western Assumptions
Instructors: Preetham Madapura Nagaraj (UCL London), Karthik MS (Amrita Vishwa Vidyapeetham, India), Catherine Holloway (UCL London)
Duration : 2 hours
This workshop extends Decolonial, Indigenous, and Islamic HCI to the dharmic worldview, positioning "Dharmic HCI" as an emerging area that engages dharmic epistemologies as a legitimate foundation for technology design. Through three stages (Reveal, Replace, and Reflect), dharmic scholars, HCI designers, and researchers will surface dominant Western design assumptions and replace them with alternatives grounded in dharmic thought.
Drawing the Line: Designing for Agentic Workflows Around Real Judgement
Instructors: Jui Kulkarni & Khusboo Kumari, (Fractal Analytics, India)
Duration : 2 hours
The rush to agentify is outpacing the understanding of what's being agentified, so this workshop teaches a way of deciding what stays human and what becomes agentic, treating the human in the loop as a load-bearing part of the system whose judgment still works at human tempo, not a formality. Participants learn and apply the Choreography Map, a method for designing agentic and human workflows together, developed and tested in the author's own practice and currently under review for publication.
Game Development as Creative Self-Expression
Instructors: Dr. Chaitanya Solanki, Anvika Dendukuri, Lakshay Beesabathini & Pradyun Jakkidi (gaMUverse Labs, Mahindra University, India)
Duration : 2 hours
This workshop examines game development as a medium for creative self-expression, exploring how interaction design might enable individuals without formal game-development expertise to translate personal experiences, memories, and everyday observations into playable systems of actions, rules, and player experiences. Building on an earlier session at the 6th Mobile Studies Congress at IIT Hyderabad with approximately 40 participants, the emphasis is not on mastering a game engine but on understanding the design decisions through which meaning can emerge from interaction.
Designing the Unseen: How Quick Assumptions Compromise Conscious Design
Instructors: Ayush Arora & Sneha Kapoor (Adobe, Noida, India)
Duration : 2 hours
This workshop asks whether what we build treats people as full human beings or merely as problems to be processed, framing taste as a teachable discipline across four lenses (Function, Aesthetic, Content, and Emotion) where Function and Aesthetic are "cheap" and easily approximated by automated tools, while Content and Emotion are "expensive" and demand a human who understands the user's ground reality. Participants will learn to surface what usually goes unseen by analysing ground reality, mapping regional and cultural relevance, and prioritising problem identification over immediate solutions, showing that in the age of AI, conscious human intervention is more important, not less.
Design For Dignity: Rethinking Research Through Human Values
Instructors: Parichita Mohapatra (Jain University, India), Aatreyee Ghosh & Sanjana Harish
Duration : 2 hours
While HCI research often prioritises usability and efficiency, technology and research practices also shape human values such as dignity, agency, autonomy, privacy, respect, and power. Through contextual exercises, low-fidelity simulations, role reversal, and reflection, this workshop examines how researcher behaviour, design decisions, and power dynamics affect agency and respect, while developing practical, dignity-centred research approaches.
AI, By Whose Design? An Unconference for Diverse Voices in AI, Education, and Human-Centred Design
Instructors: Ulfa Khwaja (Pi Jam Foundation), Spruha Satavlekar (IIT Bombay), Priyanka Sebastian (Oulu University Finland), Marianne Kinnula (Oulu University Finland), Sumita Sharma (Oulu University Finland), Netta Iivari (Oulu University Finland) & Shoaib Dar (Pi Jam Foundation)
Duration : 2 hours
Although HCI is fundamentally concerned with people, technology conferences are often structured around expert presentations and predetermined agendas, while in AI for education, meaningful expertise is distributed across students, teachers, parents, practitioners, and researchers. Building on Participatory Dialogue, this workshop proposes an Unconference format to bring these perspectives together on equal footing through participant-led dialogue.
2050: The Interface Is Dead- Designing Interaction When Screens Disappear
Instructors: Shiva Sah (Intuit) & Chandrashekhar Mehra (DP World)
Duration : 2 hours
By 2050, screens will have largely disappeared from everyday products, with interaction moving into the behaviour of the product, the body, and the environment. This workshop engages participants in two rounds of hands-on, physically performed design work, first for explicit screenless interaction and then for anticipatory interaction, scored against a shared Six Interaction Questions framework that makes Designing for Dignity a working design constraint rather than a discussion topic.
From Experience to Evidence: Co-Designing Usable and Inclusive VR Learning
Instructors: MD Akif ( Geethanjali College of Engineering and Technology)
Duration : 2 hours
Virtual Reality learning is often judged by technical performance or visual realism, while the experience of first-time learners receives less attention; this workshop uses a functional Unity-based laboratory-safety prototype as a shared HCI case, in which participants capture behavioural evidence, identify interaction breakdowns, and co-design improvements using human-centred methods. It produces team artefacts and a collective Human-Centred VR Learning Design Checklist covering usability, accessibility, comfort, safety, feedback, error recovery, and learning effectiveness.
Being in the loop with AI
Instructors: Ranjith Ravi, Vishwam Rajagopal & Abhishek Ranjan (Microsoft)
Duration : 1 hour
As AI makes it possible for everyone to do everything, the rise of AI slop is eroding trust, homogenising content, and weakening judgment, as people get faster at producing and slower at evaluating what they produce. This workshop introduces a Human-AI collaboration framework and, through a hands-on activity auditing an AI solution for factual errors, missed context, and flawed assumptions, highlights the value of human judgment and taste in the AI era.
Selected Courses
Craft, Comprehend, Critique: How to Write, Read, and Review for HCI Research
Instructors: Avani Bhagdikar (IDC, IIT Bombay, India)
Duration : 2 hours
HCI contributions go beyond creating and evaluating artefacts. Drawing on Wobbrock and Kientz (2016), this course builds three skills for understanding HCI research better: recognising the type of contribution a paper makes, reading it closely to understand the boundaries of what it claims, and reviewing how well it achieves what it set out to do. It also briefly covers how researchers can use AI and LLMs to support writing, reading, and reviewing papers without compromising quality.
Designing Phygital Customer Experiences
Instructors: Deepak Padhi (National Institute of Fashion Technology, Bhubaneswar) & Pankaj Chavan (IIT Jodhpur, India)
Duration : 2 hours
As interactions with technology move beyond screens into "Phygital" experiences involving sensors, actuators, and responsive environments, this course introduces designers to basic sensors, actuators, and microcontrollers as design materials, connecting them to UX principles and interaction heuristics while questioning whether technology actually makes the experience better. Using Tinkercad Circuits, a browser-based simulation environment requiring no physical hardware, participants will identify an opportunity within a customer journey and develop a simple phygital interaction, with the emphasis on meaningful, intuitive, and human-centred interactions rather than technical complexity.
Courses and Workshops
Proposals are invited for Courses and Workshops in Human–Computer Interaction (HCI) and allied fields aligned with the conference theme of India HCI 26. These sessions enrich skills, share best practices, and foster collaboration in the design and HCI community.
All times are in Anywhere on Earth (AoE) time zone. You can check your local time in AoE .
Submission portal opens
Jun 20, 2026
Submission closes
Aug 25, 2026
Sep 07, 2026
Authors will be notified of the decision
Sep 15, 2026
Sep 18, 2026
1 -2 Hours
Courses are instructor-led sessions designed to help participants gain knowledge, skills, and practical insights in HCI, Design, and allied fields. We encourage proposals aligned with the conference theme. Best suited when participants primarily learn rather than co-create.
The proposal must be submitted as one PDF document (file name: Instructor Name_Title_Course_IndiaHCI26) to the India HCI 2026 CMT submission portal.
Course Abstract
(up to 1-2 pages)
Title
Abstract
Learning objectives
Content outline
Duration
Intended audience
Course Plan
(up to 2 pages)
Rationale/justification
Expected attendee background/ any prerequisites
Detailed content and schedule
Expected audience size
Suggested reading list
Review Process: The review process for courses is not anonymous.
2 hours
Workshops are interactive sessions that foster collaboration, discussion, experimentation, and produce outcomes around a common topics with focused themes in HCI, Design, and related disciplines.
Purpose: Collaborative, hands-on exploration where participants contribute and create together.
Propose a workshop if the primary goal is participant collaboration and shared outcomes rather than instruction.
Mode: Collaborative and participatory sessions
The proposal must be submitted as one PDF document (file name: Instructor Name_Title_Workshop_IndiaHCI26) to the India HCI 2026 CMT submission portal.
Workshop Abstract
(2 pages)
Prepare using the SIGCHI Extended Abstract Template. Include:
Workshop title
Organizer details and short bios
Objectives and theme
Target audience
Participant limit (if any)
Materials/resources required
Expected outcomes
Workshop Plan
(2 pages)
Workshop structure and methodology
Planned activities and schedule
Duration and participant engagement strategy
Review Process: The review process for workshops is not anonymous.
All submissions will undergo peer review based on:
Relevance to the conference theme
Clarity and quality of the proposal
Potential for engagement and impact
Workshop proposals will not be archived in the conference proceedings. Organizers retain rights to workshop materials, while the conference reserves the right to use submitted information for promotional and archival purposes.
What’s the difference between a workshop and a course?
Propose a Workshop if you expect participants to collaborate and contribute to a shared topic or output. Participants actively contribute, engage in activities, and collectively explore a focused topic.
Propose a Course if the session is primarily instructional, similar to a class focused on learning outcomes. Participants attend to build knowledge or develop specific skills.